schema_version: 0.3 type: filter identifier: dance title: Dance version: 1 copyright: Meltytech, LLC license: LGPLv2.1 language: en tags: - Video description: > An audio visualization filter that moves the image around proportional to the magnitude of the audio spectrum. parameters: - identifier: frequency_low title: Low Frequency type: integer description: > The low end of the frequency range to be used to influence the image motion. mutable: yes readonly: no default: 20 unit: Hz - identifier: frequency_high title: High Frequency type: integer description: > The high end of the frequency range to be used to influence the image motion. mutable: yes readonly: no default: 20000 unit: Hz - identifier: threshold title: Level Threshold type: float description: > The minimum amplitude of sound that must occur within the frequency range to cause the image to move. motion. mutable: yes readonly: no default: -30 minimum: -100 maximum: 0 unit: dB - identifier: osc title: Oscillation type: float description: > Oscillation can be useful to make the image move back and forth during long periods of sound. A value of 0 specifies no oscillation. mutable: yes readonly: no default: 5 minimum: 0 unit: Hz - identifier: initial_zoom title: Initial Zoom type: float description: | The amount to zoom the image before any motion occurs. This can be used to avoid black on the sides of the image when it moves. 100% = no zoom < 100% = zoom out (make the image smaller) > 100% = zoom in (make the image larger) mutable: yes readonly: no default: 100 minimum: 0 maximum: 5000 unit: '%' - identifier: zoom title: Zoom type: float description: | The amount that the audio affects the zoom of the image. < 0% = Image will zoom out (get smaller) with more sound 0% = no zoom > 0% = Image will zoom in (get larger) with more sound mutable: yes readonly: no default: 0 minimum: -100 maximum: 100 unit: '%' - identifier: left title: Left type: float description: | The amount that the audio affects the left offset of the image. 0% = no left offset > 0% = Image will move left with more sound mutable: yes readonly: no default: 0 minimum: 0 maximum: 100 unit: '%' - identifier: right title: Right type: float description: | The amount that the audio affects the right offset of the image. 0% = no right offset > 0% = Image will move right with more sound mutable: yes readonly: no default: 0 minimum: 0 maximum: 100 unit: '%' - identifier: up title: Up type: float description: | The amount that the audio affects the upward offset of the image. 0% = no upward offset > 0% = Image will move up with more sound mutable: yes readonly: no default: 0 minimum: 0 maximum: 100 unit: '%' - identifier: down title: Down type: float description: | The amount that the audio affects the downward offset of the image. 0% = no downward offset > 0% = Image will move down with more sound mutable: yes readonly: no default: 0 minimum: 0 maximum: 100 unit: '%' - identifier: clockwise title: Clockwise type: float description: | The amount that the audio affects the clockwise rotation of the image. 0% = no clockwise rotation > 0% = Image will rotate clockwise with more sound mutable: yes readonly: no default: 0 minimum: 0 maximum: 360 unit: degrees - identifier: counterclockwise title: Counterclockwise type: float description: | The amount that the audio affects the counterclockwise rotation of the image. 0% = no counterclockwise rotation > 0% = Image will rotate counterclockwise with more sound mutable: yes readonly: no default: 0 minimum: 0 maximum: 360 unit: degrees - identifier: window_size title: Window Size type: integer description: > The number of samples that the FFT will be performed on. If window_size is less than the number of samples in a frame, extra samples will be ignored. If window_size is more than the number of samples in a frame, samples will be buffered from previous frames to fill the window. The buffering is performed as a sliding window so that the most recent samples are always transformed. mutable: no readonly: no default: 2048